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Structura repetitivă cu număr cunoscut de pași
                                    Aplicația 1. https://scratch.mit.edu/projects/820636442
                                    Aplicația 3. https://scratch.mit.edu/projects/818477527

               4.5. Programe Scratch:
                                    Aplicația 1.    https://scratch.mit.edu/projects/820640641
                                    Aplicația 2.    a) https://scratch.mit.edu/projects/818478751
                                                   b) https://scratch.mit.edu/projects/818480316
                                    Aplicația 3.    https://scratch.mit.edu/projects/818481060
                                    Aplicația 4.   https://scratch.mit.edu/projects/818483617
                                    Aplicația 5.   https://scratch.mit.edu/projects/818484876
                                    Aplicația 6.    https://scratch.mit.edu/projects/818486344
                                    Aplicația 7.    https://scratch.mit.edu/projects/818489062
               4.6. Joc „Prinde mingea”:           https://scratch.mit.edu/projects/818496055

               Test de evaluare.                                5. Un model de realizare:
               1. a). Programe scratch:
                  a) https://scratch.mit.edu/projects/798565824
                  b) https://scratch.mit.edu/projects/798563589
                  c) https://scratch.mit.edu/projects/798566149
                  d) https://scratch.mit.edu/projects/798566345
               2. b). Program Scratch:
                  https://scratch.mit.edu/projects/798569248
               3. F, A, F, A.
               4. Un model de realizare:


                                START
                               Citește n
                               carte:=0

                                 S:=0

                    FALSE                  TRUE
                              carte<=n
                                        Citește Pret_carte
                    Scrie S
                                        S:=S+Pret_carte

                     STOP               carte:=carte+1








              Evaluare finală.  1. a); 4. d).                   Program Scratch:
                                                                https://scratch.mit.edu/projects/799409144




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